One of the most important factor in this issue is the time spent. Because we are not a Hollywood supplier-sized company, we only can creat smaller animations.
If we look at how many people's work is needed to portray a human figure or an animal character in a cartoon, for example, we will see that someone makes the concept and sketches, some model the shape of the model, another person it colors and textures the skin and clothes, another person deals with the movements, i.e. the animations, and there are those who coordinate it all. It’s a lot of work for a lot of people.
But then what do we undertake? Shorter, few-second animations where an object, product, or some short event is to be presented.
The short answer is that almost always when you want to display something in 3-dimensional virtual space.
Animation is actually more than just moving objects, it often involves simulation. These usually involve simulating some physical parameter. For example, what effect gravity, pressure, water, wind have on an object, what happens when it collides with another object, the object itself is soft, hard, and so on.
Let's look at this through a simple example. For example, we want to place a cushion on a bed or sofa, but in a way that makes it look like it’s really real. To do this, the pillow must first be inflated with air, simulating the filling, and then placed over the bed at a certain distance. Then, by running a simulation, it falls, then when it hits the bed, the bottom flattens out and the top part collapses a bit.
It can be seen that many times we need animation even when we don't even think, but in most cases a much more realistic result can be achieved.
First of all, a very good idea is needed for a stand-alone animation. In addition to a good idea, this also means not only having to roughly imagine what should be achieved with the animation, but also knowing it step by step. In fact, there has to be a detailed scenario, as this will be the basis for frame-by-frame animation. Without this, the task is not worth it. This should also determine how long there should be, where there should be shifts. If the harmony of the background music and the visual information is important, it is worth shaping the process and the already mentioned scenario from the very beginning so that the final animation is fully adapted to this as well.
It is also important how the animation will be used, ie in what size, detail, form, format. These, in turn, determine how detailed and elaborate objects are in a virtually created 3-dimensional space.
In the previous section we described how much to consider for an animation. It is clear from this that you need to be able to answer a long series of questions before we start working in order for the end result to be great. Unfortunately, most of these already need to be known in order to make an offer. Thus, the final price all depends on the theme, the environment, the elaboration, the length, the final format. Therefore, we can't write an average price broken down per second or frame here, but knowing the task, we'll be happy to make you a free quote.